Multimedia from wagner to virtual reality ebook




















Multimedia edited by Randall Packer and K Donate this book to the Internet Archive library. If you own this book, you can mail it to our address below. Borrow Listen. Want to Read. Download for print-disabled.

Check nearby libraries Library. Share this book Facebook. Last edited by Lisa. August 11, History. Norton Company first published January 1st More Details Original Title. Other Editions 3. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Multimedia , please sign up. Lists with This Book. This book is not yet featured on Listopia. Add this book to your favorite list ».

Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. May 27, Helen Allien Poe rated it really liked it. Apr 14, Nick Foster rated it really liked it. Taught by Randall Packer, we read this book in his curriculum and I thought it did a great job of introducing the world of multimedia to the class. However, it continues to be relevant as each year goes to by. Include any more information that will help us locate the issue and fix it faster for you. Given its thoughtprovoking title, there is some hope that it might be read by art students and, more importantly, by art professors to whom it really is addressed.

Reprinted by permission from Ballast Quarterly Review, Vol. ISBN: Reviewed by Robert Pepperell. One learns from Robosapiens that all those predictions made in the s and s about intelligent machines dressing us and serving our meals were over-optimistic or overpessimistic, depending on your pointof-view.

The result is an information-rich coffeetable book that reads and looks like an extended Wired article. This is not to say there is an absence of excit- ing projects or people exploring deeply interesting ideas. However, what seems to unite much of the research documented here is U.

Defense Dept. Multimedia is a buzzword, over- and often misused. Multimedia, From Wagner to Virtual Reality includes essays by artists, scientists, engineers and theoreticians. This is terribly common and conventional, but what makes a true difference here is the structure of the compilation. Even more important, it shows that artists did not merely adapt the discoveries of scientists and engineers and include the tools, techniques and concepts in their art as a sort of techno-fascination, but that they play and played their own part in the game.

Definition: Interactivity - Reciprocal exchange between the viewer and the artwork, the ability to manipulate media and objects intuitively and with immediacy. This topic explores the evolution of the technical, aesthetic, and cognitive concepts behind human-computer interactions, and their influence on the art, design and application of interactive media.

Beginning with the fundamentals of cybernetics as conceived by engineer Norbert Wiener in the late s, we will discuss subsequent scientific breakthroughs in human-computer interaction including Douglas Engelbart's oNLine System and invention of the mouse.

We will then explore parallel cybernetic and interactive tendencies emerging in the arts during the s through the writings and work of John Cage and Roy Ascott. Choose a work by one of the following media artists and discuss it in the context of one or more of the first three formal concepts we have covered in class: integration, interactivity, hypermedia.

I am interested in how the artist drew from these concepts as we have discussed them, and how the work has been impacted by the assimilation of electronic media.

Your essay should be a minimum words 4 pages and you need to also prepare a 10 minute presentation for class. Be prepared to show some form of documentation in class, whether it be an image on the Web, videotape, etc. The essay is due in three weeks October Choose your artist and artwork by next week so you have two weeks to complete the assignment. Here are the artists you can choose from:. Definition: Hypermedia - The non-sequential linking of information, events, and discrete media.

We will discuss the evolution of hypermedia and the non-linear association of information resulting in the collapse of traditional spatial and temporal boundaries. We will begin with Vannevar Bush's seminal investigation into the concept of the hyperlink through his design of the Memex in , the prototypical multimedia workstation. This will be followed by Ted Nelson's coining of the term hypertext in the early s, in which non-linear associative thinking was applied to human-computer interaction, concluding with Alan Kay's creation of the graphical user interface and the first hypermedia system for a personal computer at Xerox PARC in the s.

Question for reading: What is it about Bush's article that suggests that someday information systems would function "as we may think," how might they simulate human thought patterns?



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