Hardy boys computer games list




















There is a lot of dialogue in the game. Reading the dialogue does not affect the outcome of the game. Some items in the game are mislabeled. For instance, you may be asked for a watch and the hint may point to a wall clock. Save your hints in case you run across some of these items, they will help you move along in the game. The walkthrough contains a screenshot that shows the location of all the items for every scene in the game.

The items on the list should be the same for everyone, but that is not a guarantee. There is nothing that tells you how many hints are still available to you. Just make sure that you keep count as you use your hints. Click on the hint button in the lower left side of the scene, and one of the items on your list will sparkle for a few seconds. The hint sparkle goes away pretty quickly and can be hard to see.

Make sure that you are always looking at the entire scene when you click on the hint, or you may miss it. Even after using three hints, the game will still allow you to click on the hint button but you will not be able to see the sparkle in the scene. Save your hints for the last minute, since there are very few to be had. Some of the items are very tiny in this game so it is best to save your hints for those types of items.

You will be able to view instructions for a mini-game right before you play it. If you need a reminder of what to do, you can click on the hint button to see the instructions again. When you click on the cash register in the lower left side a puzzle will appear.

Solve the puzzle and then find the rest of the items on your list. Click on the nodes in order to rotate them into their desired position. Left-clicking will make them move clockwise, and right-clicking will make them move counterclockwise. The nodes that have four ends to them can only connect a wire in a straight line. You will notice that at each end of the connection there are matching lights.

From top to bottom, they are green, red, and purple. You will know that a wire has been connected correctly when you see two matching lights lit up at both ends of the puzzle. Keep in mind that not all nodes need to be connected, and wires can cross over one another. Please look at the screenshot for the solution. It looks like a brown powder. When you click on it, a puzzle will appear. There are several chemicals on the table. Some of them are easier to spot than others.

Make sure that you remember to click on the test tubes on the counter and also on the small container with the light blue liquid. Click on any chemical and then look at the Petri dish on the counter. If you see a straight stream of fire, you will know that that chemical is the right choice.

Teen detective Nancy Drew investigates a tornado research team that is experiencing dangerous equipment malfunctions. Teen detective Nancy Drew travels to Japan and investigates ghost sightings at a traditional inn. Teen detective Nancy Drew travels to a castle in Germany and investigates sightings of a mysterious monster.

Teen detective Nancy Drew is arrested after being framed for arson, so Nancy's friends search for evidence to help clear her name. Teen detective Nancy Drew joins a team of archaeologists and explores the mysteries of an ancient Egyptian tomb. Teen detective Nancy Drew investigates after a theoretical physicist is found electrocuted in a Colorado laboratory.

Teen detective Nancy Drew searches for a missing woman and investigates ghost sightings at an old southern plantation. Teen detective Nancy Drew travels to Glasgow to investigate the role a mysterious terrorist organization played in her mother's death. Teen detective Nancy Drew travels to New Zealand to compete in a reality TV competition and ends up investigating the strange mishaps that are causing the show to spiral out of control.

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Mystery 35 Adventure 34 Romance 3 Crime 1. Video Game IMDb user rating average 1 1. Release year or range to ». Error: please try again. Skeleton: Place the jawbone and thighbone. Werewolf: Place the ripped shirt on back and boots on leg. Straighten the gondolas around the register.

Now he wants the gondola's arranged. Gondolas: Use the catalog of costume as clue. Check the design of the below each mannequin. Click on the mannequin. See the gondola associated with that mannequin. Turn the gondolas so that the jewelries that go with the mannequin face you. Right click to pull back. Bingo, you did it!

Now he will set the alarm and asks that you go to the backroom. Go to the back room. Wait and then go out. Go to the door and see that Val left and locked the boys in.

Open the cage: Go back to the storeroom. See a caged ladder that goes up to the second floor. Check the lock and see a different keyhole. Take packing paper from floor. Check the bishop's miter left of the cage. Take the ebony bishop chess piece.

Where did we see this? Go to the knight's mannequin in the store. Look close at his gauntlet. Place the bishop on the gauntlet. Take the white king chess piece from the opened wristband. Go back to the cage and use the white king on the lock.

Constellations are the key. Climb up the stairs and see a glass roof and 3 curtains. Open the curtains to see a machine, a blank wall and plate with writing. Go to the foreground screen across the stairs. Check the book of constellation from middle shelf. Study and correlate the constellations to the written clue at right wall. Take crayon from bottom shelf. Written clue and the constellation:. Open the cell phone and read the journal.

Matching the expressions on the wall to the constellation names can only be done if you read the journal. The scuttling scourge of Hercules : Cancer.

The Queen of vanity : Cassiopeia. Orion's poison nemesis : Scorpius. A sacrifice to sea : Andromeda. Use the packing paper on each of the constellation and then use the crayon to get tracings of the 4 constellations.

Go to the machine at left wall. Constellation puzzle: Click on the machine and see a puzzle with circles. Enter the constellation as seen in the book or described in the journal.

Each circle is a star. Place a tracing of one of the 4 constellations on the machine. Click the star to form the constellation. See the constellation on the skylight-glass roof.

Do this to all the 4 constellations. Meet Dougal Siepp:. Enter the now opened door. Go forward and talk to Dougal. He states that the Bayport Police have misled the boys and denies being the thief. He mentions that there might be criminal tendencies in his blood. He points the boys to Richard Llewellyn, a man with a chip on his shoulder and staying at the Crescent Theatre.

He recommends that they check the Theatre. He gives the boys an item and a clue - It's about time. Outside the Masquerade shop:. Check Siepp's clue in inventory. See a puzzle box. The solution is seen in the next chapter. The Crescent Theatre:. Use the Manhattan map to jump to The Crescent Theatre. Enter the theatre. Ticket Office: Enter the room at right.

Look close at the key holder on the wall. Take the iron gallery key from the bottom row. Exit the office. Go left and enter the audience hall. Backstage: Enter using the back left of stage door to be at backstage.

Harold Morley: Go forward and go or knock on the door at end of the hallway, left of the red box of fire hose. Talk to Harold Morley. He would not like to come out until he gets his cue.

Dressing Room: Go to the top hallway and enter the first room after the chairs and gallery stair. Take Hamlet's Twin Brother script. Look at the makeup items. Open the cell phone, then journal and read the script of Hamlet's Twin Brother. Starting on page 6, note the things to do for the opening scene - cue of the play. Turn on Backstage breaker in Fuse Box backstage. Load Spooky Music roll in Player Piano stage. Turn Player Piano on stage.

Set backdrop to Castle Battlement stage. Get Gallery key from Box Office. Get script from dressing room. Unlock padlock, extend gallery stairs backstage. We saw that this is already extended. Set lights to 'spooky' at console in Gallery. Set Moon to 'full' at console in Gallery. Ring 'Clock Tower' bell 3 times on the bell board Gallery. Stage : Exit the dressing room. Go left and then go right to be on stage.

Take the music rolls from top of the player piano. Place the spooky music roll with green tag on the player piano. Step 2 and 3 are done. Look at the backdrop of the stage. It shows the castle already. Step 4 done. Backstage : Go back to backstage through either one of the side doors. Go to the stairs behind the chairs. See that the steps to gallery is extended - step 7 is done.

Look close at the white box left of the Exit door in front of the stairs. Flip down the right top switch. Step 1 done. Gallery : Climb the stairs. Use the gallery key on door at top of stairs. Enter the gallery. Go forward until the console at back of the room. Press the spooky light button at left. See the stage with dimmed lights. Pull back from stage view. Press the full button at bottom of the left side. See the full moon appear on the backdrop.

Press the Clock Tower button - bottom row of middle panel. All steps are done! See Morley come out of the dressing room, go to the stage and recite his line. Harold Morley: Go down and meet him before his room. Talk to Morley. Learn that Richard is Dougal Siepp's son.

Richard had a car accident and he is at St. Ambrose Hospital. St Ambrose Hospital: Use the Manhattan jump point in the map.

Reception room : Enter the hospital. Guard 1 : The guard is inside because it's cold outside. The hot cocoa machine is broken.

Receptionist: Talk to the receptionist. She would not have time to talk because of a puzzle. Grid puzzle solution by Mordack. All 10 geometric shapes should be placed inside the grid. No filled geometric shapes can be adjacent to each other. The numbers to fill in the columns or the rows are seen on the sides of the grid. Yellow colored numbers mean that the correct numbers of shapes are entered in the columns or rows. Red colored numbers mean that there are incorrect number of shapes are entered in the columns or rows.

Right click to turn the shapes. The receptionist now wants to watch TV. Talk to the receptionist and learn that Richard is in ICU and is in critical condition. Get to the elevator-ICU. Elevator : Go forward to the elevator and be stopped by the receptionist. Get the receptionist out of the way:. Utility room: Enter the room that is behind and on right wall. Take the scrubs-hospital gown from left wall.

Take the folded sheet from the cart. Outside : Go back outside and go right to the garbage bin. Place the folded sheet on the satellite dish. Watch the receptionist try to fix the TV.

Get the guard out of the way:. Vending machine: Go to the vending machine by the window. Get hot water from the vending machine on the left.

Get chocolate bar from the vending machine on the right. Combine hot water and chocolate bar to get hot chocolate. Talk to the guard to give him the hot chocolate and he goes outside. Go to the elevator and be at the ICU floor. ICU floor:. Find out where Richard's room is located:. Go to the top hallway and see a guard in front of Room Casper is the doctor in charge. Talk to the guard again and see Dr.

Casper come in. Doctor's lounge : Go to the other hallway. Enter the room on the left with no room number. Lockers : Check the lockers and see that the only locker locked is Edward Casper's. Computer: Go to the computer. Take the picture of Bobby.

Click on the monitor to turn on the computer. It asks for a login and password. Using the puzzle's keyboard enter:. Login: edwardcasper. Password: bobby.

Click Login button. Read the call codes: - code blue, - security threat, - doctor needed, - nurse needed, - orderly needed. When paging dial the room number after the call code. Read the accident report about Richard Llewellyn. He was a hit and run victim while crossing at a crosswalk. Get guard away from room Take the orange cones in front of room Use the phone on the cart left of room Dial See the guard hear the alarm and responds to the room.

Casper follows after hearing a thud. The guard slipped on the floor. Richard at room Automatically be inside room Talk to Richard. He told about how he got in the safe. He wants to get back at Samuel Spencer. His line of work needs picking lock. He kept the bonds-treasure in the house. Richard coded and passed away. See Siepp enter the hospital. The Hardy Home :. Make Mom breakfast. Go to the kitchen and go to the bottom screen to the den.

Talk to Fenton. Learn that Samuel is a liar. Samuel was born at Ingram Sanitarium. Fenton wants the boys to make Laura's favorite breakfast. Go to the kitchen. Make French toast for Laura:. Go to the refrigerator and take the paper held by a magnet at side of the refrigerator.

Read the journal to see the French Toast recipe. Open the refrigerator and get eggs , milk and orange juice. Go to the counter. Take vanilla extract from the bottles at top of bowl. Take pocket knife in front of the bread.

Use the eggs on the bowl. Add milk, orange juice and vanilla extract. Click on whisk to automatically mix the mixture. Take bread and soak it in the mixture to get bread in batter. Turn around and look close at the oven. Turn the temperature between minimum and maximum. Click bread in batter on oven door. Turn the oven on. Take toasted bread. Go back to Fenton. Talk to Fenton and Laura arrives.



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