Draglade ds game




















Local wireless play allows for one-on-one vs. Since the main story mode inherently has four saves — one for each of the starting characters — each fighter can be pulled directly from their story mode, making use of any items you've found, or the strength that comes with level-ups.

On Wi-Fi, players can again take any fighter they've leveled up in the main game and either play against friends or random fighters, gaining a worldwide rank in the process. Multiplayer is essentially the same core experience as you'll find along the story mode, and there aren't a ton of options to work with, but as far as pure competitive play goes Draglade is right up there with Bleach DS as being a great online fighting experience on the system.

If you're willing to put in the time, the main story mode is a decent — though again, very generic — experience as well. Each of the four starting fighters is a stand-alone story, and although each can be beaten in about two hours they open up an additional five more battlers along the way, making for a decent overall list.

The campaign isn't much more than randomly chatting with NPCs, getting in battles with monsters and other grappers, and navigating an overworld map circa Final Fantasy Tactics, but it works. The script is a bit hokey for our liking, and every NPC talks and acts alike, but the character building, customization, and battle system holds the package together pretty well; especially when you can mash the start button to get to the next actual battle automatically when NPCs get long-winded.

Battle animations are pretty fluid though, and the overall art design is pretty slick despite being — yup, we'll say it again — extremely generic. The characters are forgettable, as are the enemies and locales, but the speed and fluidity of battles makes the experience.

The story mode can be played through with each character in just over two hours, the story is token "I want to be the very best. What Draglade offers, however, is some solid battling centered around a unique beat-based combo system, allowing for a ton of customization and depth within a basic three-button fighter. The game oftentimes reminded us of the Tales series by Namco, as it pairs simplistic controls with a surprising amount of depth during combat, but throughout the experience we still couldn't shake that "every-game" feeling we get from Draglade, as it looks, feels, and acts like dozens of generic anime-inspired pocket titles before it.

If you're looking for a solid fighter with a large amount of customization, local and online battle support, and a strange — but entertaining — gameplay hook, however, Draglade is a solid choice. This also means you can basically heal yourself infinitely if you can find an opening in the enemy's attacks Also, you have the "musical" portion of the game, which doesn't seem to be very big part of the game. You can compose short "songs" that are maybe two measures long, and you hit "L" in the battle to go into some sorta mode and where you attack faster and your weapon makes noise, and if you time it right you get a higher bonus at the end of the battle.

The game isn't just fight-after-fight-after-fight like story mode in other fighters, you can walk around town and talk to people, though they don't really have much to say and the only things of interest in towns are shops and the tournament places where you get quests and fight in the tournament to become a Major Grapper.

Quests themselves generally consist of "defeat this" or "open a box at the end of a level", and you're warped immediately to them from the quest center. It's like part platformer and part beat-'em-up here, and it's pretty fun. But they can be insanely hard for some reason, and others can be easy.

After you beat the game you're able to go back to any town or area and re-do quests and such. It even plays the cutscenes and such from that level, so you can sort of re-play-through the game with your spiffed-up character.

You can also fight against someone else with the game, but it sets both your levels and stats to base so it's more like a normal fighting game after all, it would suck to fight a higher-leveled friend with tons more HP! You can use any of the four base characters, or any of the four unlockable characters you get after you beat the game with a certain character. Oh, and on a last note, the graphics are pretty nice as well.

It's very polished and the sprites animate really well, and there's even some scaling during battles where the "camera" will zoom out when you two are far away form each other. The music is decent but really over-used. But the game is great fun. Not much replay value aside from the multiplayer part after you've beaten it with all four characters. Draglade is a DS game that happen to be a hybrid of rythem, rpg, platformer and fighting game mechanics. The game features nine playable Draglade is a DS game that happen to be a hybrid of rythem, rpg, platformer and fighting game mechanics.

We're used to hearing crazy concepts for new games, and love doing so in fact because the alternative choice would be a load of generic shooters and driving games. But Draglade has really hit the mother lode with its story element, which is pretty convoluted when you consider this is basically a rhythm fighting game.

Apparently, scientists discover how to turn atmospheric matter into energy, then harness this energy to power a weapon called a 'Glade'. Awesome, adrenaline-pumping music generally tends to spice up a fast-paced video game brawling match, but what if success in battle depended heavily on your ability to hammer away at your opponent in-time to the music? It sounds rather silly, yet that's exactly the strange scenario players will encounter in Draglade on the DS.

Atlus certainly doesn't shy away from cranking out slightly unusual niche titles, and Draglade is no exception. It turns out mixing rhythm gameplay, a special ability collection and trading system, and simple-but-entertaining 2D fighting wasn't a bad idea after all. It's an addictive combination despite the game's otherwise generic anime presentation. Everything in Draglade revolves around the wild and wonderful world of grapping.

In the game, it's introduced as a unique new fighting style that combines a range of standard and elemental attack techniques with music and rhythm. By wearing an electronic wrist device called a G-Con, grappers can summon a special weapon out of the matter in the air around them. These weapons - called glades - take on a unique form to suit the personality and elemental affinity of their user.

Grapping has become quite the spectator sport, and all the young grappers in the land have ambitious plans of "going major" by proving their worth in the arena. Before they can make it pro, the fledgling grappers have to pass a series of difficult arena battle tests that pit them against their peers. For one reason or another, each of the four starting main characters players can choose from will set out on a quest to work their way up the totem pole in order to join the ranks of the grapping elite.



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